Ian, Here is the "C" code WinQuake uses to check for a good PSN Type 4 event file. It looks for a valid header ID, date, sample rate and sample count. Currently MAX_COUNTS is set to 2097152. -Larry Cochrane Redwood City, PSN /* returns TRUE is good file, FALSE if not */ int isgoodPSNType4(PSNType4 *hdr) { DateTime *st = &hdr->startTime; if(strncmp(hdr->headerID, "PSNTYPE4", 8)) return(FALSE); if(st->year < 1960 || st->year > 2200) return(FALSE); if(st->month < 1 || st->month > 12) return(FALSE); if(st->day < 1 || st->day > 31) return(FALSE); if(st->hour > 24 || st->minute > 60 || st->second > 60) return(FALSE); if(hdr->spsRate <= 0.0 || hdr->spsRate > 1000000.0) return(FALSE); if(hdr->sampleCount < 50 || hdr->sampleCount >= MAX_COUNTS) return(FALSE); return(TRUE); } ----- Original Message ----- From: "ian"To: Sent: Sunday, May 13, 2001 12:49 AM Subject: psn4 & winquake2.7 > I've written a utility to convert my raw data files to psn4 format - > still debugging/testing. I tried to load a file I created with this > utility, but winquake doesn't show it in the open dialogue box, it shows > only other psn (non 4) format files I downloaded from the psn site. > > Obviously there is a bug(s) in my utility. What does winquake look for > in a file before deciding to list the file in the dialogue box? > > The StaLta utility seems to read my generated files, I used the psn.h > file that came with this in my own utility. > > I have a 0 length (none) variable header and no CRC. > > TIA > > Ian Smith > > > __________________________________________________________ > > Public Seismic Network Mailing List (PSN-L) > > To leave this list email PSN-L-REQUEST@.............. with > the body of the message (first line only): unsubscribe > See http://www.seismicnet.com/maillist.html for more information. __________________________________________________________ Public Seismic Network Mailing List (PSN-L)
Larry Cochrane <cochrane@..............>