PSN-L Email List Message
Subject: Re: Digest from 07/09/2007 00:00:06
From: Larry Conklin lconklin@............
Date: Tue, 10 Jul 2007 13:34:44 -0400
I still have a copy of that program, and use it daily to generate 24 hr.
helicorder plots from my data files. It is a very nice program
written, I believe, by Arie Verveer (sp?). If it can't be found
elsewhere, I would be happy to send a copy to anyone who is interested.
Larry Conklin
Liverpool, NY
lconklin@............
Randy wrote:
> Hi,
>
> A couple of years ago one of the PSN members offered a program called
> 'RECENT' that created filtered displays and helicorder type output in HTML
> format. A side function was to create a sound file from the event with
> control of playback rate. It worked quite well. I don't know if it is
> available somewhere but if not I think I could find a copy somewhere in my
> files. The program operates in a batch mode and is quite easy to use.
>
> Randy
>
> ----- Original Message -----
> From:
> To:
> Sent: Tuesday, July 10, 2007 02:01
> Subject: Digest from 07/09/2007 00:00:06
>
>
>> .------ ------ ------ ------ ------ ------ ------ ------ ------ ------.
>> | Message 1 |
>> '------ ------ ------ ------ ------ ------ ------ ------ ------ ------'
>> Subject: Re: FFT Waterfall Display
>> From: "Michael Kimzey"
>> Date: Mon, 09 Jul 2007 08:23:35 -0400
>>
>>
>>> The Cornell Lab of Ornithology offers a free program for displaying
>>> waterfall spectrograms of WAVE format sound files, which although
> intended
>>> primarily
>>> for the study of bird songs, would be useful for earthquakes as well.
> All
>>> you
>>> have to do is convert your event files to 16-bit monaural WAVE format
> and
>>> use Cornell's "Raven Lite 1.0" application. It is free, and can display
>>> spectrograms in color or black-and-white. See:
>>>
>>> _http://www.birds.cornell.edu/brp/raven/Raven.html_
>>> (http://www.birds.cornell.edu/brp/raven/Raven.html)
>>>
>> Ok, so that begs the question, how do we convert an event to a 16 bit wave
>> file? Actually, this is a question that has more implications, as some
>> gentleman actually took USGS data and did convert it to a wave file, then
>> sped it up and is using it as an art exhibit. See:
>> http://www.jtbullitt.com/index.html
>> So, if anyone knows how to convert events, or even WinSDR data to a "wave"
>> file, it can be sped up and I think that one day's worth was approximately
> 4
>> minutes of sound.
>> Interesting.
>>
>> - Mike
>>
>>
>>
>>
>> .------ ------ ------ ------ ------ ------ ------ ------ ------ ------.
>> | Message 2 |
>> '------ ------ ------ ------ ------ ------ ------ ------ ------ ------'
>> Subject: Re: FFT Waterfall Display
>> From: Bobhelenmcclure@.......
>> Date: Mon, 9 Jul 2007 22:48:01 EDT
>>
>>
>> -------------------------------1184035681
>> Content-Type: text/plain; charset="US-ASCII"
>> Content-Transfer-Encoding: 7bit
>>
>> The WAVE format is described at:
>>
>> _http://www.borg.com/~jglatt/tech/wave.htm_
>> (http://www.borg.com/~jglatt/tech/wave.htm)
>>
>> The header data is 44 bytes long, and the remainder of the file
>> consists usually of 16-bit data samples.
>> __________________________
>> | RIFF WAVE Chunk |
>> | groupID = 'RIFF' |
>> | riffType = 'WAVE' |
>> | __________________ |
>> | | Format Chunk | |
>> | | ckID = 'fmt ' | |
>> | |__________________| |
>> | __________________ |
>> | | Sound Data Chunk | |
>> | | ckID = 'data' | |
>> | |__________________| |
>> |__________________________|
>>
>> The PSN TYPE 4 file format is described at:
>>
>> _http://www.seismicnet.com/psnformat4.html_
>> (http://www.seismicnet.com/psnformat4.html)
>>
>> If you know how to program in QuickBasic, Visual Basic, or C the above
>> documents provide enough information for writing an application to
> convert PSN
>> files to WAVE format. I could easily add this function to my
> WQFilter.exe
>> utility, but don't presently have the ambition to do so. Sorry about
> that.
>> Bob
>>
>>
>>
>> ************************************** See what's free at
> http://www.aol.com.
>> -------------------------------1184035681
>> Content-Type: text/html; charset="US-ASCII"
>> Content-Transfer-Encoding: quoted-printable
>>
>>
>>
>>
>>
>> FONT-FAMILY:=20=
>> Arial"=20
>> bottomMargin=3D7 leftMargin=3D7 topMargin=3D7 rightMargin=3D7> id=3Drol=
>> e_document=20
>> face=3DArial color=3D#000000 size=3D2>
>> The WAVE format is described=20
>> at:
>>
>> > href=3D"http://www.borg.com/~jglatt/tech/wave.htm">> face=3D"Courier
> New">http://www.borg.com/~jglatt/tech/wave.htm> IV>
>>
>>
The header data is 44 bytes long, and
> the=20
>> remainder of the file
consists usually of 16-bit data samples.=20
>>
__________________________
| RIFF WAVE=20
>> Chunk
> |
| =20
>> groupID =3D 'RIFF' |
|
> ri=
>> ffType=20
>> =3D 'WAVE' |
| =20
>> __________________ |
| | Format=20
>> Chunk | |
|
> | ckID=20=
>> =3D=20
>> 'fmt ' | |
| =20
>> |__________________| |
| =20
>> __________________ |
| | Sound Data
> Chunk=20
>> | |
| | ckID =3D 'data' =20
>> | |
| |__________________| =20
>> |
|__________________________|
>>
>>
The PSN TYPE 4 file format is
> describ=
>> ed=20
>> at:
>>
>>
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